Development of scratch educational game-based learning media to improve students' problem-solving ability

Authors

  • Ahmad Alhasir STKIP PGRI Bangkalan, Jawa Timur, Indonesia
  • Ika Lis Mariatun STKIP PGRI Bangkalan, Jawa Timur, Indonesia

DOI:

https://doi.org/10.46963/asatiza.v5i3.1877

Keywords:

Scratch learning media, Problem-solving, ADDIE

Abstract

This study develops Scratch educational game-based learning media to improve students' problem-solving skills in economics subjects regarding financial institutions in class X MA An-Nidhomiyah. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through questionnaires, observations, interviews, and tests, and analyzed descriptively. The research subjects were 16 grade X students. The results showed that this learning media was very feasible to use, with a validation score of 4.5 from the material expert, 4.6 from the teacher, and the media expert's assessment showed feasibility. In addition, this media is proven effective in improving students' problem-solving skills, with a Gain Score of 1.5 which is in the high category.

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References

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Published

2024-09-30

How to Cite

Alhasir, A., & Mariatun, I. L. (2024). Development of scratch educational game-based learning media to improve students’ problem-solving ability. Asatiza: Jurnal Pendidikan, 5(3), 246-254. https://doi.org/10.46963/asatiza.v5i3.1877

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