ZAKIRMAN, Z.; RAHAYU, C.; WIDIASIH, W. Gaming for Growth: Investigasi Manfaat Akademik dan Kognitif dari E-Learning Berbasis Petualangan di Sekolah Menengah. Asatiza: Jurnal Pendidikan, Tembilahan, v. 5, n. 2, p. 157–174, 2024. DOI: 10.46963/asatiza.v5i2.1794. Disponível em: https://ejournal.stai-tbh.ac.id/asatiza/article/view/1794. Acesso em: 4 jul. 2024.